Procedural Art
Procedural Art.
This subject we had to create a procedurally generated city, I based mine on City 19 from Half Life 2. The city consists of procedural mesh generation for the buildings, grid generation, a large landmark in the middle of the city and post processing. The building generation starts with defining the buildings fundation which consists of 16 points. A random texture will be selected and the wall sections will be created, a wall section will randomly choose if it’s a plain wall, a window or a door. Then the roof will be generated based on the depth and height of the roof. The roof is filled a triangulation library.
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